This work was birthed out of a graduate program in education.
The project idea was derived from cutting-edge research...
...in education, psychology, neurology, health studies, instructional design, gamification, digitization, cultural studies, art, & media studies.
Details on some of the research are below, with references (scroll to the very bottom).
The-Hidden-Powers-of-Your-Brain-The-Research-Grounding-my-Virtual-Exhibit.pdfAmen, D. G. (2020). The End of Mental Illness. Tyndale House Publishers, Inc.
Bernstein, E., Weingarden, H., Wolfe, E., Hall, M., Snorrason, I., & Wilhelm, S. (2022). Human Support in App-Based Cognitive Behavioral Therapies for Emotional Disorders: Scoping Review. Journal of Medical Internet Research, 24(4), e33307. https://www.jmir.org/2022/4/e33307
Chan, D. W. (2011). Burnout and life satisfaction: Does gratitude intervention make a difference among Chinese school teachers in Hong Kong? Educational Psychology: An International Journal of Experimental Educational Psychology, 31(7), 809-823. https://doi.org/10.1080/01443410.2011.608525
Emmons, R. A., & McCullough, M. E. (2003). Counting blessings versus burdens: An experimental investigation of gratitude and subjective well-being in daily life. Journal of Personality and Social Psychology, 84(2), 377–389. https://doi.org/10.1037//0022-3514.84.2.377
Gabel-Shemueli, R., Tzafrir, S., Rodriguez Perez, B., & Bahamonde Canepa, D. (2023). Being present: A longitudinal study on the role of mindfulness on engagement and burnout in teachers. Academia Revista Latinoamericana de Administración, ahead-of-print(ahead-of-print). https://doi.org/10.1108/ARLA-01-2023-0011
LePera, Nicole (2021). How to do the work: recognize your patterns, heal from your past, and create your self. New York, NY: Harper Wave.
van den Berg, A. E., & Beute, F. (2021). Walk it off! The effectiveness of walk and talk coaching in nature for individuals with burnout- and stress-related complaints. Journal of Environmental Psychology, 76, 101641. https://doi.org/10.1016/j.jenvp.2021.101641
Zielhorst, T., van den Brule, D., Visch, V., Melles, M., van Tienhoven, S., Sinkbaek, H., Schrieken, B., Tan, E. S.-H., & Lange, A. (2015). Using a digital game for training desirable behavior in cognitive–behavioral therapy of burnout syndrome: A controlled study. Cyberpsychology, Behavior, and Social Networking, 18(2), 101-111. http://doi.org/10.1089/cyber.2013.0690